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#681
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well a reinstall solved my wee problem from earlier.
Im now running in DX10 mode (shaders very high, post processing very high) all other settings at high, no AA @ 1680*1050 and its perfectly playable for me. Playing on Delta the game is a good challenge only becoming a little easier wihen you do the old cloak, kill, cloak method. Im wondering if my past troubles were to do with mucking about in the sandbox mode, anyway i still havent completed the demo, infact i dont think ive got past the 2nd village yet im just having so much fun trying different tactics. (had a hilarious moment when i used the tranquiliser dart on the korean who is taking a piss and he fell forward into the water while still holding onto his tackle )
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Tweaking Companion v3.3 | The Invitation System | Invited Members Read This | My Machine |
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#682
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Has anyone else investigated the AA settings? I could not enable AA at all with the ingame graphics options, always reset to off. And if you look at the screenshot of the console it does display that all AA settings are off. I have attached some shots of the console after enableing the AA this way. Also a shot of the console showing errors, which it does alot of, kind of a 3D effect in the console it seems. The only way I have found so far to enable some of the AA settings is by editing the attributes xml file found here in the default location:"C:\Documents and Settings\"your name"\My Documents\My Games\Crysis_SP_DEMO\Profiles\"your profile name"\attributes.xml". The differences between the default and my "custom" profile are as follows:
default: <Attributes Version="7"> <Attr name="Activated" value="0"/> <Attr name="Option.fsaa_mode" value=""/>(no value for me at default) <Attr name="Option.hud_colorLine" value="5079987"/> <Attr name="Option.hud_colorOver" value="5938225"/> <Attr name="Option.hud_colorText" value="7906489"/> <Attr name="OptionCfg.g_quickGame_map" value=""/> <Attr name="OptionCfg.r_Height" value="1050"/> <Attr name="OptionCfg.r_Width" value="1680"/> <Attr name="OptionCfg.sys_spec_GameEffects" value="3"/> <Attr name="OptionCfg.sys_spec_ObjectDetail" value="3"/> <Attr name="OptionCfg.sys_spec_Particles" value="3"/> <Attr name="OptionCfg.sys_spec_Physics" value="3"/> <Attr name="OptionCfg.sys_spec_PostProcessing" value="3"/> <Attr name="OptionCfg.sys_spec_Shading" value="2"/> <Attr name="OptionCfg.sys_spec_Shadows" value="3"/> <Attr name="OptionCfg.sys_spec_Sound" value="2"/> <Attr name="OptionCfg.sys_spec_Texture" value="2"/> <Attr name="OptionCfg.sys_spec_VolumetricEffects" value="2"/> <Attr name="OptionCfg.sys_spec_Water" value="3"/> <Attr name="Singleplayer.LastSavedGame" value="09_Contact_41m_30s.CRYSISJMSF"/> <Attr name="Singleplayer.SaveRunningID" value="10"/> </Attributes> My Profile: <Attributes Version="7"> <Attr name="Activated" value="1"/> <Attr name="Option.fsaa_mode" value="2x"/> <Attr name="Option.fsaa_quality" value="2"/> (I added this one but doesnt seem to "take") <Attr name="Option.hud_colorLine" value="5079987"/> <Attr name="Option.hud_colorOver" value="5938225"/> <Attr name="Option.hud_colorText" value="7906489"/> <Attr name="OptionCfg.g_quickGame_map" value=""/> <Attr name="OptionCfg.r_Height" value="1050"/> <Attr name="OptionCfg.r_Width" value="1680"/> <Attr name="OptionCfg.sys_spec_GameEffects" value="3"/> <Attr name="OptionCfg.sys_spec_MotionBlur" value="0"/> <Attr name="OptionCfg.sys_spec_ObjectDetail" value="3"/> <Attr name="OptionCfg.sys_spec_Particles" value="3"/> <Attr name="OptionCfg.sys_spec_Physics" value="3"/> <Attr name="OptionCfg.sys_spec_PostProcessing" value="3"/> <Attr name="OptionCfg.sys_spec_Shading" value="3"/> <Attr name="OptionCfg.sys_spec_Shadows" value="3"/> <Attr name="OptionCfg.sys_spec_Sound" value="2"/> <Attr name="OptionCfg.sys_spec_Texture" value="2"/> <Attr name="OptionCfg.sys_spec_VolumetricEffects" value="2"/> <Attr name="OptionCfg.sys_spec_Water" value="3"/> <Attr name="Singleplayer.LastSavedGame" value="1"/> <Attr name="Singleplayer.SaveRunningID" value="10"/> </Attributes> ![]()
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#683
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I wont even try to enable AA, because I dont get the same performance as others with my card. I put everything on high and got about 13 fps
Im running on VISTA and i think its on DX10, or is it dx10 only when i have some settings on very high ? I´d like to test on dx9 anyway and see if i get some more reasonable frames.
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#684
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a few tips for those messing with the editor.
Editor Hints and Tips Installing the editor Firstly, you need to install the editor. This is found at: Program Files\Electronic Arts\Crytek\Crysis SP Demo\Sandbox2 Installer Secondly you need to run the editor, this is not done from in the game. The editor runs as a window. You will find the editor in: Program Files\Electronic Arts\Crytek\Crysis SP Demo\Bin32\Editor.exe Loading in a map Firstly you need to load in the map, so go to file, open and go to islands (you should alread be in the levels folder, under game), one is called island.cry this is the demo level and theres also the MP map from the beta called shore.cry. An interesting point is you can add AI to the shore map and it provides a good idea of basic level editing. This will take a while to load, as its loading all of the map info, but if you havnt edited a map before this loading is hardly anything and is amazing considering the scale of what its loading. Navigating the map CryEditor gives you an amazing real time display of whats going on in your map, but imagine the world is in pause until you get in-game. To move around this map use WASD as you would any FPS. Other controls include holding right click and rotating with the mouse to move your view. Scrolling the mouse wheel will zoom in and out. Holding the mouse wheel down and moving the mouse up/down will change your elevation. Getting in-game The wonderful thing with cryeditor is the immediate drop-in. This is done with ctrl+g. Be careful you will literally drop in from your view, so if your miles high you will die. Get the view near the ground. Adding Items On the right of the screen are your main tools. You should be on Objects, where you will see Entities. This are things you can add to a level. You can drag any of these items into the map, its best to do this near the ground at eye level, otherwise you can have items added below the map. If you cant find an item but know it is on the map then you can always duplicate that item. You can do this by clicking the item in the main window. Make sure you do not have anything on the right tools selected otherwise you cant select items. Then press ctrl+c to duplicate the item. Moving items At the top of the screen you should see a pointer selected. The tools next to this dictate move, scale, rotate etc. In order to move anything in the game select the move tool and put your mouse over an item. You should see several axis on which you can control. You can control multiple axis at a time by hovering over the square between two axis. Then simply left click and hold and drag. That should get you started for now. The more i look at it the Sandbox is going to keep this game alive for so long to come.
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#685
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Quote:
As further confirmation of this, if you look closely at the screenshot comparisons I posted earlier, things like "God Rays" are visible around the vegetation, as well as improved clouds, better HDR and more subtle shader effects only in Very High mode. These types of volumetric lighting and shader effects seem to be the same kind that set DX9 and DX10 apart in games like World in Conflict for example. Again, I will look at this more closely when I examine Crysis in detail, to see whether it's only certain settings which utilize DX10 when set to Very High. But for now, when people talk about "DX10 mode" in Crysis, it can be assumed they mean Very High, and when enabled, usually drops FPS quite noticeably.
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[ My Machine | TweakGuides Tweaking Companion ] |
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#686
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From what I know DX10 is automatically enabled if the OS and video card supports it and I think there are commands to force the game to use either DX9 or DX10 though I don't know the commands yet.
(Mentioned by another user a page back in this thread.) The "Very High" setting isn't exactly exclusive to vista either since, as I mentioned, one can just copy/paste the values under the [4] section in the graphics config files and overwrite one ofthe other sections and then choose that quality via the ingame options. (Personally I replaced the [3]/High.) It worked quite well but as seen by my screens I had to lower resolution to 1024x768 instead of 1280x1024. (Monitors native res on this computer is 1920x1200 but that's impossible with these specifications - 7800GTX, X2 4400, X-Fi and 2GB DDR2.) Ofcourse as mentioned as XP is DX9 the shaders will be different wich will affect how the game looks so "Very High" under XP will look a bit different than "Very High" on Vista. ![]() (I don't remember all the settings that differed between [3]/High and [4]/VeryHigh but there were quite a few of them such as better DoF quality, water quality, shadow quality, texture quality, lighting quality, motion blur, Edge AA, Parallax mapping and a ton of other settings as there's quite a few CFG files that need to be adjusted and each of them controll a specific thing aside from the first one wich controlls what quality is what and how they are choosen.) EDIT: Also, as mentioned I do think that certain textures were quite bad such as the ground when the PoM shader is active but overall the game looks great. (Parallax Occlussion Mapping - those rocks on the beach that appear to pop out of the ground to name one example or the debri on the ground in the forests.) ![]() Face quality is great for important characters albeit the suit texture is a little blurry. (Not really noticable aside from still pictures like this and the intro.)
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#687
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I can enable Very High for shaders (DX10) and post processing, the rest on high and it seems ok. I did toy with other settings, i find Medium shadows gives the best payoff all the other settings seem to be negligable aside from AA of course.
With very high shaders and post processing you seem to get the full glare of the sun, also under water you get diffused rays from the sun or moon etc all in all it looks amazing. This game just keeps suprising me with little details much like koro said. Once thing i havent mastered is quickly switching modes such as sprinting then switch to strength to do a huge super jump. Aside from the tranquiliser dart i added the sniper scope from the editor to the forest clearing just before the first village and it adds a new aspect to the demo. Also for the first time after the first village i followed the dirt track rather than the beach, i was promptly killed by 3 logs rolling down a hill which blew up my jeep. I dunno if the AI dislodged them to ambush me but thats how it felt at the time as i sat in awe. Also im beginning to prefer delta mode, seems more natural without the crosshair or nade indicator etc, and the nemy speaking in korean etc. Theres so much content of the back story there too with some great little sound bites on radio and newspaper articles. Do you guys get the idea im enjoying this ![]()
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#688
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I'm kind of enjoying it, but it's now 6:54am here in Australia and I still haven't gone to bed, so I'm a bit exhausted
![]() Ok firstly on the DX9 vs. DX10 front, I thought I'd go and clarify this properly. I started up Crysis in Vista and remembering that r_displayinfo 1 actually says whether the game is running in DX9 or DX10, I tested the game at High and Very High, and it turns out that Vista is always running in DX10 mode: On the left is DX10 Very High, on the right is High, and it still says DX10: ![]() Then I entered the command r_driver=DX9 in my System.cfg file, and as expected, it forces Crysis in Vista to run in DX9 mode, as confirmed by this screenshot noting exactly that: ![]() This seems to improve performance slightly according to the FPS shown at the top right, but that may just be due to other factors. In DX9 mode in Vista, you can't enable Very High in the in-game menu anymore, as just like XP it gets greyed out. So basically Very High is exclusive to DX10, but it doesn't force DX10 as such, and as Jonas points out, although you can force Very High in XP as well, it's not exactly the same thing as it is in Vista. More details and comparison shots on that here. Then, interestingly enough, a reader called Laurencio sent me a very nice piece of information - by adding con_restricted=0 to your System.cfg file, you can now use all the various Crysis commands in the console, such as r_motionblur, etc. I tested this and it seems to work, so now most if not all the commands should be able to be dynamically tested in the console before you choose to apply them in your system.cfg. Even better, he provided a list of all the commands from the Sandbox Editor, and I tidied them up and am posting them below: Code:
There are literally over 1,600 commands covering virtually everything, so the game is highly tweakable! The commands starting with r_ (renderer) will be of particular interest for customizing the appearance of Crysis. God knows I'm going to lose a lot of sleep trying to test and sort all of these out. Speaking of sleep, it's time for me to go to bed ![]()
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[ My Machine | TweakGuides Tweaking Companion ] Last edited by Koroush Ghazi : 10-29-2007 at 10:12 AM. |
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#689
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To run it in DX9 under Vista you just have to right-click to game icon, located in Vistas Game folder (under Music, Pictures etc). Then you get the option to start in DX9 or DX10.
To get the AA setting to stick you must have Shader Quality set to at least High. On medium and low shaders AA reset to Off. At least this is my experience thus far. Seems to point that AA is done through software (shaders). This at least applies to DX9. I haven't tried forcing AA from the CP yet but I'm about to. Just have to reinstall and see if this helps me get in with DX10 and forceware 169.01 (which has given me some issues in Vista x64). Last edited by stege99 : 10-27-2007 at 08:58 PM. Reason: Spelling correction |
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#690
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Hmm not sure I like that DX10 shot Koroush posted. The shader changes seem to make it a tad over bright. I know he is looking at the sun but that should not make the side of objects facing away from the sun brighter. I hope they tone it down for release or maybe include an option like in farcry for "tropical", "cold, "realistic" etc.
The game itself seems your average linear FPS with very little to set it apart from anything else. Everything is done well enough, I just don't see it as groundbreaking like a lot of people are making it out to be. |
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