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Old 08-08-2006, 06:01 PM
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Quote:
Originally Posted by Whizzer View Post
I didn't find it to look anything better than the PC version, which my PC easily runs on max settings. The HDR is unnoticable and the particle effects probably won''t make the difference either. And how can a game LOOK better by adding 5.1 SOUND? Even if it looks better, the difference won't be huge and we already have the game for a full year by the time it's in stores, and an expansion as well.
The colors looked quite a bit more vibrant, especially inside the Armacham (sp?) HQ where they actually had brighter colors and such. Obviously due to the HDR but I'm guessing the game would look quite different in action, seeing as how most of the time it's dark until you shoot and it lights up the room. It'd be interesting to see it with HDR.

Does anyone know if this FEAR add on or whatever coming out is going to include HDR?
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  #472  
Old 08-08-2006, 07:52 PM
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F.E.A.R. Combat is FEAR multiplayer for free! Seems like nothing new has been added to the game though.. and it was a long time since i last played online. Time to patch and prepare to meet all the new players

More info; http://www.fearfans.com/articles/newsandevents/
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  #473  
Old 08-08-2006, 07:53 PM
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I meant this but the fact that FEAR Combat is free is freaking sweet.
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  #474  
Old 08-08-2006, 08:23 PM
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Quote:
Originally Posted by Volacide View Post
I meant this but the fact that FEAR Combat is free is freaking sweet.
Yes i knew what you meant, wasnt meant as an reply to you Looking forward to the expansion pack aswell.

Anyways, very generous of them to give it away just like that.
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  #475  
Old 08-09-2006, 12:24 AM
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I'm guessing many people don't play online? I guess I'm no better though, having only played it a couple of times.
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  #476  
Old 08-09-2006, 12:48 AM
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It's probably not a major online game no, but giving it away for free is a good idea to drum up interest, and the game is hardly dated so for people who want a free online game to get into, sounds like a good deal. I've only played FEAR multiplayer for half an hour when I first got FEAR and it wasn't too bad.
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  #477  
Old 08-09-2006, 07:43 AM
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Plus free always makes things better. Enemy Territory comes to mind.
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  #478  
Old 08-11-2006, 03:19 AM
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For example today in the afternoon, there we are about 460 + players on. It's not always like this though, it's usually less. (Unlike the MP demo days) F.E.A.R. combat is a great idea, can't wait to see how many people it will draw in. Might not be the most popular online shooter, but its hella of a good time tbh. Join us !
  #479  
Old 08-14-2006, 04:38 PM
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Here's a video I made while playing FEAR. It's only 13 seconds but it's decent quality and about 5 MB. The last part is my favorite.

http://rapidshare.de/files/29324306/...ality.avi.html
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  #480  
Old 08-17-2006, 01:46 AM
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New FEAR 1.07 Patch is out, mainly for compatibility with the upcoming FEAR Combat free add-on. Changes are listed below and are all for Multiplayer:

Quote:
* Added Friends List functionality to the main Multiplayer options menu.

* The FEAR.exe executable has been split into two parts, FEAR.exe and FEARMP.exe to be compatible with F.E.A.R. Combat. The only differences users will notice is a short pause when switching from single player to multiplayer and vice versa, and the change in desktop and Start Menu shortcuts.

* Team autobalancing has been added to the options for multiplayer team games. The new options are the last few entries in the game mode options menu. They are set to be off by default. Teams can be autobalanced up to every quarter round by team size, and up to every round by score. The score ratio used for autobalancing is also adjustable.

* Added Favorite Servers option on server browser screen. Servers can be added to the favorites list by selecting them in the server browser menu and clicking the add to favorites button.

* Added support for the Message of the Day. This can be accessed from the "Message of the Day" option on the main server browser screen.

* Added in-game option to mute selected players in Chat. This is accessed from the main in-game menu screen.

* Changed minimum player requirements for votes to succeed. If fewer players than the set minimum are on the server, a unanimous vote will be allowed to succeed.

* In-game graphics for votes have been modified to better show when they are starting and underway.

* Players and teams can now receive points for picking up or stealing the enemy flag in CTF. This option can be set from the CTF and Slowmo CTF game options screens.

* Added two new DM/Control maps, Stockpile and Waterworks.

* Added a new CTF/Conquer All map, Depot.

* Details for standard information such as player names, version, and mod can be displayed for server versions other than the current game client.

* Added options to the version filter. Available options are now "All", "Same Version", "Same Mod", and "Same Version and Mod".

* Fixed a bug where the server message and briefing override strings would sometimes display a null character instead of a carriage return.

* Added server option to allow setting a time delay for how long a player must wait between calling votes.

* Added support for a special NavMarker icon to designate the flag carrier to his or her teammates in CTF.

* Added indicators to the Team selection screen in MP to display the current team scores and make the current player count more obvious.

* Made the end of round delay timers for round ending and scoreboard visibility adjustable in the server options.

* Updated some MP HUD elements to scale at higher resolutions.
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